Bandersnatched: How Charlie Brooker Got the Last Laugh

If you’re one of the many people who were glued to Netflix this last week exploring the tentacled storytelling of “Bandersnatch,” you were probably either deeply disappointed or riveted by the bizarre way this “choose your own adventure” controlled your options.


I was feeling under the weather after Christmas, which meant I had some serious couch time to devote to this show and to scanning Twitter for reactions. As someone who was a pioneer in interactive experiences back in the 1990s, I had some guesses about the show that proved correct. I was able to fairly quickly find the best possible ending, although I also messed around to see numerous iterations. Of course, the “best” ending wasn’t a “happy” one. In fact, I found it hilarious that folk on Twitter were lamenting they couldn’t get a “happy” ending. Do they know this is Black Mirror? A happy ending in this series is like when the guy in “I Have No Mouth Yet I Must Scream” gets his mouth back so he can scream.

Kill Dad

But just as interesting were the many people who complained bitterly about the lack of choice, that eventually the experience forced you to “Kill Dad.” (As you can see in this Visio flowchart someone on Reddit* created, your choices converge to killing dad if you want to survive.) It sounded like some viewers might have been too deep in the decision-making process, unaware of the bigger, more brilliant idea behind this show and the way it’s constructed.

The Bigger, More Brilliant Idea

And the idea is this: WE are the Program and Control Study. Brooker is controlling us, the people making choices in “Bandersnatch.” He’s PAX/P.A.C.S./the Thief of Destiny. (Incidentally, PAX is one of the biggest video gaming festivals of the year.) The “mirrors” Colin refers to that allow you to go back in time and change your decisions are “Black Mirror.” And every “ending” leads you to an all-too-familiar conclusion: that even if we were able to go back and make different choices in life, we don’t really have that many choices to start with. “It’s not a happy game. It’s a fucking nightmare world,” Colin says. A perfect Black Mirror message.

Humorist and horror lover, Charlie Brooker, got the last laugh. And I love him for it.

Five out of five stars.


*Notice how whoever created this damned flowchart went to great pains to record every pathway, but couldn’t be fucking arsed to actually name the female game programmer, Pearl Ritman? As Stefan says when we make him chop up his father, “Seriously?”

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